This is part of an ongoing series of articles originally written for the TIGSource forums
Part 4 - “Oh my god.”
Sitting down to write this article I’m blown away by the passage of time since the last one. October 7th, 2007 was the date and I’m slightly embarrassed because I left my last article at the point where I was to actually get on and make my game, or at least a prototype. So much has changed since then, not least my opinion and attitude towards game programming.