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I’ve written something about myself in the “About” page in the links at the top of the blog, feel free to have a read if your interested.

Seeing as i’m getting some visitors now, i’m working through tidying up the site.

I’ve updated the “Atoms” page in the links above; over the next few days, i hope to make a few more improvements around here, if you look to the right of the news, you’ll now see i’ve got my links sorted out! :D

This is part of an ongoing series of articles originally written for the TIGSource forums

Part 4 - “Oh my god.”

Sitting down to write this article I’m blown away by the passage of time since the last one.  October 7th, 2007 was the date and I’m slightly embarrassed because I left my last article at the point where I was to actually get on and make my game, or at least a prototype.  So much has changed since then, not least my opinion and attitude towards game programming.

Read the rest of this entry »

New Additions

You may have noticed a 3 post fart below, I’ve written a few forum posts about starting out with game development and they provoked a lot of opinions when first published on the TIGSource forums, but i kind of  didn’t do anymore.

Well, i’ve posted them here, and i’m going to start them up again, continuing the articles here and on the TIGS forums where they originally appeared.

This is part of an ongoing series of articles originally written for the TIGSource forums

Originally Posted: September 20, 2007

Part 1 - “Choosing a language, additional libraries and development environments.”

Hi, my name is Leigh.  I’ve already posted a hello on ‘The Obligatory Introduce Yourself Thread‘ - Its a riveting read and contains a spiffy picture of me as well!  At the bottom of the post i talk about wanting to be a game programmer and starting to write my own game so for no other reason than to punish you all, I’ve decided to document this effort and make it available for all to read. Read the rest of this entry »

This is part of an ongoing series of articles originally written for the TIGSource forums

Originally Posted: October 07, 2007

Part 3 - “Design and distillation.”

So moving on from my previous posts which were more instructive, I’m starting to find myself in unfamiliar territory.  While firmly entrenched in the drudgery of basic C++ tutorials, ‘if’ this and ‘while’ that etc, I find my mind wanders to more conceptual subjects of design and structure and I start to think about my game and how exactly it’ll work. Read the rest of this entry »

This is part of an ongoing series of articles originally written for the TIGSource forums

Originally Posted: September 29, 2007

Part 2 - “The Wall.”

So this is the difficult second post.  Last time I talked about choosing a language, APIs, IDEs and version control software, this time as I sit and type I’ve had to make a choice about how to progress this article.

See, the problem is, I’m not a game programmer.  I’m not even a c++ programmer, I have experience in other languages,  but not enough to provide a tutorial on C++ or game making.  I cant provide a newcomers approach to C++ as I already know a fair chunk of the core concepts, I know nothing of game making theory.

So what use could this article be? Read the rest of this entry »

New Home

So i set up my own hosting and copied wordpress onto it, i’m in the process of setting up pages for my projects as well as generally just working on them :)

I’ll be updating here instead of the old wordpress blog from now on, so please check back for more inane gibberish :D

Imminent Domain

So i bought webhosting yesterday, and hooked myself up with AstroLiger.com

New Beginnings

So I’m a n00b game programmer, I’m working on my first project, a freeware remake of an Amiga puzzle game called Atoms and as I’m starting to make reasonable progress, I thought I’d set up a blog to keep track of the events that make up a game (or two.)

Not used Wordpress before, so dont know what i can do with it yet, but when i have more time i’ll look to jazz it up a little and make it more like home.

More information on Atoms soon.