I’m working on a gameplay prototype for one of my projects, something i needed (or perhaps really just wanted,) was to be able to draw lines and circles for diagnostic purposes. Turns out what i need for that is “SDL_gfx” a pretty decent collection of routines which has lots of primitives support and also includes a framerate limiter and scale/rotate functions for surfaces. This all sounded simply super, i was excited and went to the website.
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Well, almost.
I’ve been working on the multiplayer code to allow 2 people to update the board, and the mechanism is in place, the only 2 bugs left now should be sorted tonight or soon after!
After that, i just need to do some tidy-up, spend some time testing it, and add some sound and i think its ready ![]()
I’ve been working on pieces of code over the past couple of weeks that will come together to form a codebase that i intend to work from for future projects, part of that was writing some dual analogue joypad input code. I was pretty miffed at the apparent lack of example code or tutorials on this specific requirement, so I’ve decided to make some example code with just the stuff required to make it work and post it on this site, not just this joypad code, but some other stuff like a simple timer and more like that.
I don’t know when this will be, and i don’t claim to be an expert, but what i have so far works, and if i can keep it free of confusing additional elements, maybe it can help others.
The upshot of my latest efforts, as i suggested previously, is that i have a nice dual analogue joypad routine for AstroLiger
There’s more, but its dull, even to me.