I’ve Started AstroLiger

So I’ve not finished Atoms yet, there’s a few things i need to work out for that and frankly I’m having a pretty shit time at the moment and i just don’t fancy that right now.  Instead I’ve decided to look into solving the two major conceptual difficulties I’m having with games programming, timing and sprite classes.

These are important to games, but haven’t been show stoppers for Atoms, so I’ve been able to use work-arounds for the moment, but really, I’d rather just get them sorted and do it properly.  The Atoms codebase is too crowded for me to be introducing fairly major and completely new code concepts at this point, so I’m starting with a blank editor and beginning with line 1, why not make it the basis for the start of the AstroLiger project?

I’ve created a second googlecode project for my SVN repo, but nothing else just yet, I’d like to get something compiling before i setup a page for it here, but as with Atoms, it will be free and Open Source and cross-platform.

When i make progress, I’ll update here as usual.