Tilemap Engine

Its been a while, i’m sorry but i’ve just not done any code at home in ages :(

I sat at the computer today much as i have on numerous occasions with the want to crack on with AstroLiger but the will to work on certain parts of the code lacking, so i chose to look at implementing a tilemap engine -something thats needed for this and probably any other game i’m likley to make hereafter, and i’m glad i did. A few words of wisdom from my friend Haowan (Alex of Deadrock fame) pointed me in the right direction and now i’ve (almost) got a working tilemap engine :D

Now i just need to hook it into the renderer, add mouse controls and make an editor, then i can put together some mock levels :D