So i almost got to the point where a few simple gameplay mechanics would turn what i had into a functioning game, i was all set to finish up and get the prototype up and running and instead i decided to re-write the whole thing from scratch, making the whole thing class based, abstracting SDL into an object for easier interaction (at least for me.)
Anyway, thats almost done, i’m not far from where i was and Atoms might be playable at some point this week ![]()
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